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Thirst for Knowledge (Friday Night Magic)

Thirst for Knowledge

Friday Night Magic — Rare

Instant

Thirst for Knowledge is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Thirst for Knowledge (Friday Night Magic)
Price: PaperMTGO

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Rating:

8.66/10

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Cards like Thirst for Knowledge in Standard format:

Tragic Lesson

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Draw two cards. Then discard a card unless you return a land you control to its owner's hand.

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Whir of Invention

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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

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Catalog

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Draw two cards, then discard a card.

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Hieroglyphic Illumination

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Draw two cards.

Cycling (, Discard this card: Draw a card.)

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Pull from Tomorrow

Pull from Tomorrow

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Draw X cards, then discard a card.

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Glimmer of Genius

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Scry 2, then draw two cards. You get (two energy counters).

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Illusionist s Stratagem

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Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

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--
Farm    Market
//

Farm // Market

Instant // Sorcery

Destroy target attacking or blocking creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

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Countervailing Winds

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Instant

Counter target spell unless its controller pays for each card in your graveyard.

Cycling (, Discard this card: Draw a card.)

0.2 /10
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Failed Inspection

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Counter target spell. Draw a card, then discard a card.

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Displace

Displace

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

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Censor

Censor

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Counter target spell unless its controller pays .

Cycling (, Discard this card: Draw a card.)

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Comparative Analysis

Comparative Analysis

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Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.

0.1 /10
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Compelling Deterrence

Compelling Deterrence

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Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

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Winds of Rebuke

Winds of Rebuke

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Return target nonland permanent to its owner's hand. Each player puts the top two cards of his or her library into his or her graveyard.

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Supreme Will

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Choose one

Counter target spell unless its controller pays .

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Revolutionary Rebuff

Revolutionary Rebuff

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Counter target nonartifact spell unless its controller pays .

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Imaginary Threats

Imaginary Threats

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Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap.

Cycling (, Discard this card: Draw a card.)

3.8 /10
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Anticipate

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

3.4 /10
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Metallic Rebuke

Metallic Rebuke

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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Counter target spell unless its controller pays .

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