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Akroma  Angel of Fury (From the Vault: Angels)

Akroma, Angel of Fury

From the Vault: Angels — Mythic

Legendary Creature Angel

Akroma, Angel of Fury is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Akroma  Angel of Fury (From the Vault: Angels)
Price: PaperMTGO

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Cards like Akroma, Angel of Fury in Standard format:

Shivan Dragon

Shivan Dragon

Creature Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Shivan Dragon gets +1/+0 until end of turn.

8.4 /10
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Bedlam Reveler

Bedlam Reveler

Creature Devil Horror (3/4)

Bedlam Reveler costs less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

8.1 /10
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Goblin Piledriver

Goblin Piledriver

Creature Goblin Warrior (1/2)

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

8.9 /10
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Makindi Sliderunner

Makindi Sliderunner

Creature Beast (2/1)

Trample

Landfall Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.

6.2 /10
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Pia Nalaar

Pia Nalaar

Legendary Creature Human Artificer (2/2)

When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

: Target artifact creature gets +1/+0 until end of turn.

, Sacrifice an artifact: Target creature can't block this turn.

6.1 /10
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Territorial Gorger

Territorial Gorger

Creature Gremlin (2/2)

Trample

Whenever you get one or more (energy counters), Territorial Gorger gets +2/+2 until end of turn.

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Furyblade Vampire

Furyblade Vampire

Creature Vampire Berserker (1/2)

Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

7.2 /10
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Wave Wing Elemental

Wave-Wing Elemental

Creature Elemental (3/4)

Flying

Landfall Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

6.2 /10
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Skyship Stalker

Skyship Stalker

Creature Dragon (3/3)

Flying

: Skyship Stalker gets +1/+0 until end of turn.

: Skyship Stalker gains first strike until end of turn.

: Skyship Stalker gains haste until end of turn.

5.8 /10
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Tyrant of Valakut

Tyrant of Valakut

Creature Dragon (5/4)

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Flying

When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to target creature or player.

5.2 /10
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Bellows Lizard

Bellows Lizard

Creature Lizard (1/1)

: Bellows Lizard gets +1/+0 until end of turn.

4.2 /10
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Akoum Hellkite

Akoum Hellkite

Creature Dragon (4/4)

Flying

Landfall Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

5.5 /10
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Flameblade Angel

Flameblade Angel

Creature Angel (4/4)

Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

5.4 /10
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Ember Eye Wolf

Ember-Eye Wolf

Creature Wolf (1/2)

Haste

: Ember-Eye Wolf gets +2/+0 until end of turn.

6.5 /10
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Sanguinary Mage

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Creature Vampire Wizard (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

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Fiery Hellhound

Fiery Hellhound

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: Fiery Hellhound gets +1/+0 until end of turn.

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Valakut Predator

Creature Elemental (2/2)

Landfall Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.

5.8 /10
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Brazen Wolves

Brazen Wolves

Creature Wolf (2/3)

Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.

6.9 /10
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Abbot of Keral Keep

Abbot of Keral Keep

Creature Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

7.9 /10
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Bold Impaler

Bold Impaler

Creature Vampire Knight (1/2)

: Bold Impaler gets +2/+0 until end of turn.

6.3 /10
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