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Firespout (From the Vault: Annihilation (2014))

Firespout

From the Vault: Annihilation (2014) — Mythic

Sorcery

Firespout is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Firespout (From the Vault: Annihilation (2014))
Price: PaperMTGO

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0.05TIX

0.05TIX 0.00TIX
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Cards like Firespout in Standard format:

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Struggle deals damage to target creature equal to the number of lands you control.

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Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her graveyard into his or her library.

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Sweltering Suns deals 3 damage to each creature.

Cycling (, Discard this card: Draw a card.)

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Furious Reprisal

Furious Reprisal

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Furious Reprisal deals 2 damage to each of two target creatures and/or players.

4.5 /10
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Insult    Injury
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Insult // Injury

Sorcery // Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

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Cut    Ribbons
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Sorcery // Sorcery

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//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

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Repeating Barrage

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Firecannon Blast deals 3 damage to target creature.

Raid Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn.

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Puncturing Blow

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Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.

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Savage Stomp

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Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Chandra's Revolution

Sorcery

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Driven    Despair
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Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

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Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

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Heaven    Earth
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Heaven // Earth

Instant // Sorcery

Heaven deals X damage to each creature with flying.

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Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

5.7 /10
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Sorcery

Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

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Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Instant // Sorcery

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Aftermath (Cast this spell only from your graveyard. Then exile it.)

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Prepare // Fight

Instant // Sorcery

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//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

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