Advanced card search Random card
Vesuva (From the Vault: Realms)

Vesuva

From the Vault: Realms — mythic

Land

Vesuva legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Not legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Vesuva (From the Vault: Realms)

Rating:

9.48/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Vesuva in Standard format:

Echoing Deeps

Echoing Deeps

Land — Cave

You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add .

8 /10
$0.74
Public Thoroughfare

Public Thoroughfare

Land

Public Thoroughfare enters the battlefield tapped.
When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control.
: Add one mana of any color.

4.9 /10
$0.02
Arid Archway

Arid Archway

Land — Desert

Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .

5.1 /10
$0.25
Blackcleave Cliffs

Blackcleave Cliffs

Land

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.3 /10
$6.45
Blooming Marsh

Blooming Marsh

Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.1 /10
$6.25
Botanical Sanctum

Botanical Sanctum

Land

Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.1 /10
$3.45
Brokers Hideout

Brokers Hideout

Land

When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

9.6 /10
$0.23
Concealed Courtyard

Concealed Courtyard

Land

Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.4 /10
$1.15
Copperline Gorge

Copperline Gorge

Land

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.3 /10
$3.72
Darkslick Shores

Darkslick Shores

Land

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.5 /10
$7.60
Deathcap Glade

Deathcap Glade

Land

Deathcap Glade enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.8 /10
~$14
Deserted Beach

Deserted Beach

Land

Deserted Beach enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$5.37
Dreamroot Cascade

Dreamroot Cascade

Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$3.84
Eroded Canyon

Eroded Canyon

Land — Desert

Eroded Canyon enters the battlefield tapped.
When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.
: Add or .

3.7 /10
$0.16
Haunted Ridge

Haunted Ridge

Land

Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$6.32
Hidden Cataract

Hidden Cataract

Land — Cave

Hidden Cataract enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

7.4 /10
$0.07
Hidden Courtyard

Hidden Courtyard

Land — Cave

Hidden Courtyard enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

7.5 /10
$0.05
Hidden Necropolis

Hidden Necropolis

Land — Cave

Hidden Necropolis enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

7.6 /10
$0.07
Hidden Nursery

Hidden Nursery

Land — Cave

Hidden Nursery enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

8 /10
$0.07
Hidden Volcano

Hidden Volcano

Land — Cave

Hidden Volcano enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

8 /10
$0.09

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.