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Arc Blade (Future Sight)

Arc Blade

Future Sight — uncommon

Sorcery

Arc Blade rulings:

There are no rulings for Arc Blade.

Arc Blade (Future Sight)

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Cyclical Evolution

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Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
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Rift Bolt

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Rift Bolt deals 3 damage to any target.
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Riftwing Cloudskate

Riftwing Cloudskate

Creature — Illusion (2/2)

Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
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Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
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Charnel Serenade

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Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
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Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
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Delay

Delay

Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

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Duskrider Peregrine

Duskrider Peregrine

Creature — Bird (3/3)

Flying, protection from black
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Festering March

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Sorcery

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
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Sorcery

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Rory Williams

Legendary Creature — Human Soldier (3/3)

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First strike, lifelink
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Shade of Trokair

Shade of Trokair

Creature — Shade (1/2)

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Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.
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