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Dust of Moments (Future Sight)

Dust of Moments

Future Sight — uncommon

Instant

Sets Dust of Moments has been printed in:

Dust of Moments (Future Sight)

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Cards like Dust of Moments in Future Sight:

Even the Odds

Even the Odds

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Cast this spell only if you control fewer creatures than each opponent.
Create three 1/1 white Soldier creature tokens.

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Judge Unworthy

Judge Unworthy

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Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.

3.3 /10
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Patricians Scorn

Patrician's Scorn

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If you've cast another white spell this turn, you may cast this spell without paying its mana cost.
Destroy all enchantments.

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Delay

Delay

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Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

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Logic Knot

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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Counter target spell unless its controller pays .

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Return target nonland permanent or suspended card to its owner's hand.

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Intervention Pact

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The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay . If you don't, you lose the game.

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Sprout Swarm

Sprout Swarm

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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Ghostfire

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Ghostfire is colorless.
Ghostfire deals 3 damage to any target.

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Scouts Warning

Scout's Warning

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The next creature card you play this turn can be played as though it had flash.
Draw a card.

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Wrap in Vigor

Wrap in Vigor

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Regenerate each creature you control.

9.3 /10
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Marshaling Cry

Marshaling Cry

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Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling (, Discard this card: Draw a card.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.2 /10
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Chronomantic Escape

Chronomantic Escape

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Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

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Riddle of Lightning

Riddle of Lightning

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Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.

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Spin into Myth

Spin into Myth

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Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

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Death Rattle

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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target nongreen creature. It can't be regenerated.

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Glittering Wish

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You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.

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Counter target spell if no mana was spent to cast it.

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Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.

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Create a 4/4 red Giant creature token.
At the beginning of your next upkeep, pay . If you don't, you lose the game.

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