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Fatal Attraction (Future Sight)

Fatal Attraction

Future Sight — common

Enchantment — Aura

Sets Fatal Attraction has been printed in:

Fatal Attraction (Future Sight)

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1.29/10

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Cards like Fatal Attraction in Future Sight:

Petrified Plating

Petrified Plating

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

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Pyromancers Swath

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Enchantment

If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
At the beginning of each end step, discard your hand.

6.1 /10
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Quiet Disrepair

Quiet Disrepair

Enchantment — Aura

Enchant artifact or enchantment
At the beginning of your upkeep, choose one —
• Destroy enchanted permanent.
• You gain 2 life.

3.5 /10
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Flowstone Embrace

Flowstone Embrace

Enchantment — Aura

Enchant creature
: Enchanted creature gets +2/-2 until end of turn.

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Emblem of the Warmind

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Enchantment — Aura

Enchant creature you control
Creatures you control have haste.

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Henchfiend of Ukor

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Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Henchfiend of Ukor gets +1/+0 until end of turn.

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Shah of Naar Isle

Shah of Naar Isle

Creature — Efreet (6/6)

Trample
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.

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Shapeshifters Marrow

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Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

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Emberwilde Augur

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Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.

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Snake Cult Initiation

Snake Cult Initiation

Enchantment — Aura

Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

4.7 /10
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Daybreak Coronet

Daybreak Coronet

Enchantment — Aura

Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

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Jhoira of the Ghitu

Jhoira of the Ghitu

Legendary Creature — Human Wizard (2/2)

, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

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Rites of Flourishing

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Enchantment

At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.

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Arcanum Wings

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Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Aura swap (: Exchange this Aura with an Aura card in your hand.)

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Barren Glory

Barren Glory

Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

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Bound in Silence

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Tribal Enchantment — Rebel Aura

Enchant creature
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Grave Peril

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When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.

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Leaden Fists

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Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

1.2 /10
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Oblivion Crown

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Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

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Second Wind

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Enchantment — Aura

Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.

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