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Horizon Canopy (Future Sight)
Horizon Canopy (Future Sight)

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$15.09

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Rating:

9.35/10

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Cards like Horizon Canopy in Future Sight:

Dakmor Salvage

Dakmor Salvage

Land

Dakmor Salvage enters the battlefield tapped.
: Add .
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

9.4 /10
$1.28
Grove of the Burnwillows

Grove of the Burnwillows

Land

: Add .
: Add or . Each opponent gains 1 life.

8.9 /10
~$11
Graven Cairns

Graven Cairns

Land

: Add .
, : Add , , or .

9.7 /10
$8.55
Keldon Megaliths

Keldon Megaliths

Land

Keldon Megaliths enters the battlefield tapped.
: Add .
Hellbent — , : Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.

4.3 /10
$0.18
Llanowar Reborn

Llanowar Reborn

Land

Llanowar Reborn enters the battlefield tapped.
: Add .
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)

9.4 /10
$0.30
New Benalia

New Benalia

Land

New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .

7.9 /10
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Nimbus Maze

Nimbus Maze

Land

: Add .
: Add . Activate only if you control an Island.
: Add . Activate only if you control a Plains.

9.6 /10
$5.88
River of Tears

River of Tears

Land

: Add . If you played a land this turn, add instead.

9.3 /10
$2.19
Tolaria West

Tolaria West

Land

Tolaria West enters the battlefield tapped.
: Add .
Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

9.2 /10
$2.72
Zoetic Cavern

Zoetic Cavern

Land

: Add .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

7.8 /10
$0.25
Dryad Arbor

Dryad Arbor

Land Creature — Forest Dryad (1/1)

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add .")

9.7 /10
$5.29
Street Wraith

Street Wraith

Creature — Wraith (3/4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

8.4 /10
$2.96
Coalition Relic

Coalition Relic

Artifact

: Add one mana of any color.
: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

9.2 /10
$1.08
Soultether Golem

Soultether Golem

Artifact Creature — Golem (3/3)

Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.

1.6 /10
$0.10
Epochrasite

Epochrasite

Artifact Creature — Construct (1/1)

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)

5.8 /10
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Sarcomite Myr

Sarcomite Myr

Artifact Creature — Phyrexian Myr (2/1)

: Sarcomite Myr gains flying until end of turn.
, Sacrifice Sarcomite Myr: Draw a card.

5.5 /10
$0.22
Akromas Memorial

Akroma's Memorial

Legendary Artifact

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

9.5 /10
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Cloud Key

Cloud Key

Artifact

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost less to cast.

9.7 /10
$2.53
Darksteel Garrison

Darksteel Garrison

Artifact — Fortification

Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

4.5 /10
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Ravaging Riftwurm

Ravaging Riftwurm

Creature — Wurm (6/6)

Kicker (You may pay an additional as you cast this spell.)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.

4.2 /10
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