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Imperial Mask (Future Sight)

Imperial Mask

Future Sight — rare

Enchantment

Sets Imperial Mask has been printed in:

Imperial Mask (Future Sight)

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Cards like Imperial Mask in Future Sight:

Barren Glory

Barren Glory

Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

5 /10
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Lucent Liminid

Lucent Liminid

Enchantment Creature — Elemental (3/3)

Flying

0.4 /10
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Gibbering Descent

Gibbering Descent

Enchantment

At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.9 /10
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Spellweaver Volute

Spellweaver Volute

Enchantment — Aura

Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.

4.7 /10
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Sehts Tiger

Seht's Tiger

Creature — Cat (3/3)

Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

6.3 /10
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Shapeshifters Marrow

Shapeshifter's Marrow

Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

2.6 /10
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Daybreak Coronet

Daybreak Coronet

Enchantment — Aura

Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

8.9 /10
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Snake Cult Initiation

Snake Cult Initiation

Enchantment — Aura

Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

4.7 /10
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Bound in Silence

Bound in Silence

Tribal Enchantment — Rebel Aura

Enchant creature
Enchanted creature can't attack or block.

4.7 /10
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Gift of Granite

Gift of Granite

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +0/+2.

4.6 /10
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Lumithread Field

Lumithread Field

Enchantment

Creatures you control get +0/+1.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2.8 /10
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Muraganda Petroglyphs

Muraganda Petroglyphs

Enchantment

Creatures with no abilities get +2/+2.

7.2 /10
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Saltskitter

Saltskitter

Creature — Wurm (3/4)

Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.

5.1 /10
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Lost Auramancers

Lost Auramancers

Creature — Human Wizard (3/3)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

5.3 /10
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Fatal Attraction

Fatal Attraction

Enchantment — Aura

Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

1.3 /10
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Grave Peril

Grave Peril

Enchantment

When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.

2.5 /10
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Goldmeadow Lookout

Goldmeadow Lookout

Creature — Kithkin Spellshaper (2/2)

, , Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has ", : Tap target creature."

2.2 /10
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Knight of Sursi

Knight of Sursi

Creature — Human Knight (2/2)

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2.5 /10
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Lymph Sliver

Lymph Sliver

Creature — Sliver (3/3)

All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

4.8 /10
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Ramosian Revivalist

Ramosian Revivalist

Creature — Human Rebel Cleric (2/2)

, : Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.

3.6 /10
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