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Korlash  Heir to Blackblade (Future Sight)

Korlash, Heir to Blackblade

Future Sight — rare

Legendary Creature — Zombie Warrior

Sets Korlash, Heir to Blackblade has been printed in:

Korlash  Heir to Blackblade (Future Sight)

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5.21/10

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Cards like Korlash, Heir to Blackblade in Future Sight:

Fleshwrither

Fleshwrither

Creature — Horror (3/3)

Transfigure (, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)

6.8 /10
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Shimian Specter

Shimian Specter

Creature — Specter (2/2)

Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

2.6 /10
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Baru Fist of Krosa

Baru, Fist of Krosa

Legendary Creature — Human Druid (4/4)

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.

4.7 /10
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Grave Scrabbler

Grave Scrabbler

Creature — Zombie (2/2)

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.

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Putrid Cyclops

Putrid Cyclops

Creature — Zombie Cyclops (3/3)

When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

0 /10
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Magus of the Abyss

Magus of the Abyss

Creature — Human Wizard (4/3)

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

5.6 /10
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Street Wraith

Street Wraith

Creature — Wraith (3/4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

8.4 /10
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Deepcavern Imp

Deepcavern Imp

Creature — Imp Rebel (2/2)

Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

1.6 /10
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Linessa Zephyr Mage

Linessa, Zephyr Mage

Legendary Creature — Human Wizard (3/3)

, : Return target creature with mana value X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

1.8 /10
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Stronghold Rats

Stronghold Rats

Creature — Rat (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

7.9 /10
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Cutthroat ilDal

Cutthroat il-Dal

Creature — Human Rogue (4/1)

Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)

0.7 /10
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Homing Sliver

Homing Sliver

Creature — Sliver (2/2)

Each Sliver card in each player's hand has slivercycling .
Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)

8.3 /10
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Lost Auramancers

Lost Auramancers

Creature — Human Wizard (3/3)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

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Mass of Ghouls

Mass of Ghouls

Creature — Zombie Warrior (5/3)

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Oriss Samite Guardian

Oriss, Samite Guardian

Legendary Creature — Human Cleric (1/3)

: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.

2.6 /10
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Tarox Bladewing

Tarox Bladewing

Legendary Creature — Dragon (4/3)

Flying, haste
Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.

0.8 /10
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Llanowar Empath

Llanowar Empath

Creature — Elf Shaman (2/2)

When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.8 /10
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Unblinking Bleb

Unblinking Bleb

Creature — Illusion (1/3)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.7 /10
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Sliver Legion

Sliver Legion

Legendary Creature — Sliver (7/7)

All Sliver creatures get +1/+1 for each other Sliver on the battlefield.

8.7 /10
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Cryptic Annelid

Cryptic Annelid

Creature — Worm Beast (1/4)

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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