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Lumithread Field (Future Sight)

Lumithread Field

Future Sight — Common

Enchantment

Lumithread Field is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Lumithread Field (Future Sight)
Price: PaperMTGO

TCGPlayer avg. price:

$0.17

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Rating:

6.3/10

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Cards like Lumithread Field in Standard format:

Nahiri s Machinations

Nahiri's Machinations

Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

: Nahiri's Machinations deals 1 damage to target blocking creature.

6.5 /10
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Quarantine Field

Quarantine Field

Enchantment

Quarantine Field enters the battlefield with X isolation counters on it.

When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.

7.9 /10
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Murder Investigation

Murder Investigation

Enchantment Aura

Enchant creature you control

When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

5.9 /10
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Lunarch Mantle

Lunarch Mantle

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

6.9 /10
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Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Put a 1/1 white Kor Ally creature token onto the battlefield.

Creatures you control get +1/+1 until end of turn.

6.2 /10
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Always Watching

Always Watching

Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

7.7 /10
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Pacifism

Pacifism

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

8.2 /10
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Vessel of Ephemera

Vessel of Ephemera

Enchantment

, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

6.5 /10
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Angelic Gift

Angelic Gift

Enchantment Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

5.8 /10
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Peace of Mind

Peace of Mind

Enchantment

, Discard a card: You gain 3 life.

6 /10
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Stone Haven Outfitter

Stone Haven Outfitter

Creature Kor Artificer Ally (2/2)

Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

6.1 /10
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Ongoing Investigation

Ongoing Investigation

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

, Exile a creature card from your graveyard: Investigate. You gain 2 life.

6.8 /10
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Cryptolith Rite

Cryptolith Rite

Enchantment

Creatures you control have ": Add one mana of any color to your mana pool."

8.4 /10
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Authority of the Consuls

Authority of the Consuls

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

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Era of Innovation

Era of Innovation

Enchantment

Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters).

Pay , Sacrifice Era of Innovation: Draw three cards.

6.7 /10
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Oath of Chandra

Oath of Chandra

Legendary Enchantment

When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

5.2 /10
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Bonds of Mortality

Bonds of Mortality

Enchantment

When Bonds of Mortality enters the battlefield, draw a card.

: Creatures your opponents control lose hexproof and indestructible until end of turn.

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Captured by the Consulate

Captured by the Consulate

Enchantment Aura

Enchant creature you don't control

Enchanted creature can't attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

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Hope Against Hope

Hope Against Hope

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.

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Isolation Zone

Isolation Zone

Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

6.9 /10
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