Advanced card search Random card
Magus of the Future (Future Sight)

Magus of the Future

Future Sight — Rare

Creature Human Wizard

Play with the top card of your library revealed.

You may play the top card of your library.

Those gifted with the sight have one eye in the present and the other in the future.

2/3
Magus of the Future (Future Sight)
Price: PaperMTGO

TCGPlayer avg. price:

$1.64

$0.90 $1.64 $2.73
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

8.44/10

Rate This:

Cards similar to Magus of the Future:

Future Sight

Future Sight

Enchantment

Play with the top card of your library revealed.

You may play the top card of your library.

9.2 /10
$0.54
Oracle of Mul Daya

Oracle of Mul Daya

Creature Elf Shaman (2/2)

You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play the top card of your library if it's a land card.

8.1 /10
~$20
Courser of Kruphix

Courser of Kruphix

Enchantment Creature Centaur (2/4)

Play with the top card of your library revealed.

You may play the top card of your library if it's a land card.

Whenever a land enters the battlefield under your control, you gain 1 life.

8 /10
$3.22
Melek  Izzet Paragon

Melek, Izzet Paragon

Legendary Creature Weird Wizard (2/4)

Play with the top card of your library revealed.

You may cast the top card of your library if it's an instant or sorcery card.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

5 /10
$0.31
Vampire Nocturnus

Vampire Nocturnus

Creature Vampire (3/3)

Play with the top card of your library revealed.

As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

8.5 /10
$5.10
Wizened Snitches

Wizened Snitches

Creature Faerie Rogue (1/3)

Flying

Players play with the top card of their libraries revealed.

4.9 /10
$0.19
Skill Borrower

Skill Borrower

Artifact Creature Human Wizard (1/3)

Play with the top card of your library revealed.

As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)

7.7 /10
$0.38
Djinn of Wishes

Djinn of Wishes

Creature Djinn (4/4)

Flying

Djinn of Wishes enters the battlefield with three wish counters on it.

, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

8.6 /10
$0.29
Storm Elemental

Storm Elemental

Creature Elemental (3/4)

Flying

, Exile the top card of your library: Tap target creature with flying.

, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

3.3 /10
$0.18
Tidal Courier

Tidal Courier

Creature Merfolk (1/2)

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

: Tidal Courier gains flying until end of turn.

5.6 /10
$0.20
Lone Revenant

Lone Revenant

Creature Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

7.4 /10
$0.36
Windrider Patrol

Windrider Patrol

Creature Merfolk Wizard (4/3)

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.9 /10
$0.20
Arbiter of the Ideal

Arbiter of the Ideal

Creature Sphinx (4/5)

Flying

Inspired Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.

7.6 /10
$0.26
Inkfathom Divers

Inkfathom Divers

Creature Merfolk Soldier (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

4.9 /10
$0.15
Merrow Harbinger

Merrow Harbinger

Creature Merfolk Wizard (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

6.4 /10
$0.27
Aerial Caravan

Aerial Caravan

Creature Human Soldier (4/3)

Flying

: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

5.9 /10
$0.34
Waterspout Weavers

Waterspout Weavers

Creature Merfolk Wizard (3/3)

Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

4.2 /10
$0.18
Sage Aven

Sage Aven

Creature Bird Wizard (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.

3.7 /10
$0.16
Stern Mentor

Stern Mentor

Creature Human Wizard (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player puts the top two cards of his or her library into his or her graveyard."

5 /10
$0.16
Higure  the Still Wind

Higure, the Still Wind

Legendary Creature Human Ninja (3/4)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.

: Target Ninja creature can't be blocked this turn.

8.4 /10
$1.06

© 2016 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.