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Quiet Disrepair (Future Sight)

Quiet Disrepair

Future Sight — common

Enchantment — Aura

Sets Quiet Disrepair has been printed in:

Quiet Disrepair (Future Sight)

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Rating:

3.47/10

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Cards like Quiet Disrepair in Future Sight:

Petrified Plating

Petrified Plating

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

1.1 /10
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Daybreak Coronet

Daybreak Coronet

Enchantment — Aura

Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

8.9 /10
$5.01
Pooling Venom

Pooling Venom

Enchantment — Aura

Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
: Destroy enchanted land.

2 /10
$0.30
Arcanum Wings

Arcanum Wings

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Aura swap (: Exchange this Aura with an Aura card in your hand.)

4.2 /10
$0.64
Flowstone Embrace

Flowstone Embrace

Enchantment — Aura

Enchant creature
: Enchanted creature gets +2/-2 until end of turn.

0.5 /10
$0.25
Oblivion Crown

Oblivion Crown

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

6.3 /10
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Emblem of the Warmind

Emblem of the Warmind

Enchantment — Aura

Enchant creature you control
Creatures you control have haste.

5.6 /10
$0.33
Grave Peril

Grave Peril

Enchantment

When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.

2.5 /10
$0.18
Rites of Flourishing

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.

9.4 /10
$3.39
Lumithread Field

Lumithread Field

Enchantment

Creatures you control get +0/+1.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2.8 /10
$0.13
Muraganda Petroglyphs

Muraganda Petroglyphs

Enchantment

Creatures with no abilities get +2/+2.

7.2 /10
$0.43
Fatal Attraction

Fatal Attraction

Enchantment — Aura

Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

1.3 /10
$0.11
Gibbering Descent

Gibbering Descent

Enchantment

At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.9 /10
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Riftsweeper

Riftsweeper

Creature — Elf Shaman (2/2)

When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.

7.5 /10
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Barren Glory

Barren Glory

Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

5 /10
$1.17
Spellwild Ouphe

Spellwild Ouphe

Creature — Ouphe (1/3)

Spells that target Spellwild Ouphe cost less to cast.

6.5 /10
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Tarmogoyf

Tarmogoyf

Creature — Lhurgoyf (0/1)

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

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Shapeshifters Marrow

Shapeshifter's Marrow

Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

2.6 /10
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Take Possession

Take Possession

Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.

4.1 /10
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Bound in Silence

Bound in Silence

Tribal Enchantment — Rebel Aura

Enchant creature
Enchanted creature can't attack or block.

4.7 /10
$0.16

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