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Steamflogger Boss (Future Sight)

Steamflogger Boss

Future Sight — rare

Creature — Goblin Rigger

Steamflogger Boss rulings:

There are no rulings for Steamflogger Boss.

Steamflogger Boss (Future Sight)

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Gallia of the Endless Dance

Gallia of the Endless Dance

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Haste
Other Satyrs you control get +1/+1 and have haste.
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Barbarian Class

Barbarian Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
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Creatures you control have haste.

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Goblin Chieftain

Goblin Chieftain

Creature — Goblin (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.

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Hellspur Posse Boss

Hellspur Posse Boss

Creature — Lizard Rogue (2/4)

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

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Alibou Ancient Witness

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Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.

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Arlinn Kord  Arlinn Embraced by the Moon

Arlinn Kord // Arlinn, Embraced by the Moon

Legendary Planeswalker — Arlinn // Legendary Planeswalker —

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
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Arlinn, Embraced by the Moon

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Bloodsworn Steward

Creature — Vampire Knight (4/4)

Flying
Commander creatures you control get +2/+2 and have haste.

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Corpses of the Lost

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Enchantment

Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
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Gisa the Hellraiser

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Ward—, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

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Enchantment

Creatures you control get +1/+0 and have haste.
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Enchantment

Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.

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Palanis Hatcher

Palani's Hatcher

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Other Dinosaurs you control have haste.
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Phabine, Boss's Confidant

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Creature tokens you control have haste.
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Enchantment

Creatures you control have haste.
Legendary creatures you control get +1/+0.

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Enchantment

Creature tokens you control have haste.
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Menace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Haste
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Doctor's companion (You can have two commanders if the other is the Doctor.)

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