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Corpse Blockade (Gatecrash)

Corpse Blockade

Gatecrash — common

Creature — Zombie

Sets Corpse Blockade has been printed in:

Corpse Blockade (Gatecrash)

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Rating:

4.06/10

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Cards like Corpse Blockade in Gatecrash:

Gateway Shade

Gateway Shade

Creature — Shade (1/1)

: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.

4.5 /10
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Cartel Aristocrat

Cartel Aristocrat

Creature — Human Advisor (2/2)

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

7.2 /10
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Undercity Informer

Undercity Informer

Creature — Human Rogue (2/3)

, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

6.4 /10
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Vizkopa Guildmage

Vizkopa Guildmage

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: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.

9 /10
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Balustrade Spy

Balustrade Spy

Creature — Vampire Rogue (2/3)

Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

6.1 /10
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Wight of Precinct Six

Wight of Precinct Six

Creature — Zombie (1/1)

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

7.5 /10
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Basilica Screecher

Basilica Screecher

Creature — Bat (1/2)

Flying
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

7.4 /10
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Crypt Ghast

Crypt Ghast

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Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional .

9.8 /10
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Gutter Skulk

Gutter Skulk

Creature — Zombie Rat (2/2)

3.4 /10
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Slate Street Ruffian

Slate Street Ruffian

Creature — Human Warrior (2/2)

Whenever Slate Street Ruffian becomes blocked, defending player discards a card.

1.9 /10
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Syndicate Enforcer

Syndicate Enforcer

Creature — Human Rogue (3/2)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

4.9 /10
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Shadow Alley Denizen

Shadow Alley Denizen

Creature — Vampire Rogue (1/1)

Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

7.7 /10
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Daring Skyjek

Daring Skyjek

Creature — Human Knight (3/1)

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

2.2 /10
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GhorClan Rampager

Ghor-Clan Rampager

Creature — Beast (4/4)

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

4.7 /10
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Ordruun Veteran

Ordruun Veteran

Creature — Minotaur Soldier (3/1)

Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

2 /10
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Viashino Shanktail

Viashino Shanktail

Creature — Viashino Warrior (3/1)

First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.

1.8 /10
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Wojek Halberdiers

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Creature — Human Soldier (3/2)

Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

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Alms Beast

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Creatures blocking or blocked by Alms Beast have lifelink.

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Bane Alley Broker

Bane Alley Broker

Creature — Human Rogue (0/3)

: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
, : Return a card exiled with Bane Alley Broker to its owner's hand.

2.6 /10
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Boros Reckoner

Boros Reckoner

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Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
: Boros Reckoner gains first strike until end of turn.

8 /10
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