Crocanura
Gatecrash — common
Creature — Crocodile Frog
Sets Crocanura has been printed in:
Gatecrash — common
Creature — Crocodile Frog
Sets Crocanura has been printed in:
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Buy now! ▶Creature — Elf Druid (1/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on Gyre Sage.
Creature — Rhino (4/3)
Trample
Each creature you control with a +1/+1 counter on it has trample.
Creature — Human Warrior (2/2)
: Disciple of the Old Ways gains first strike until end of turn.
Creature — Elf Warrior (2/3)
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
Creature — Centaur Warrior (2/4)
Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
Creature — Beast (3/2)
Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
Creature — Fish Mutant (0/4)
Elusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Human Wizard (1/1)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
Creature — Shark Crab (2/1)
Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Human Wizard (2/3)
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Creature — Human Shaman (2/2)
When Burning-Tree Emissary enters the battlefield, add .
Creature — Beast (4/4)
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Creature — Elf Wizard (2/4)
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
Creature — Leviathan (0/0)
Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
Creature — Human Warrior (3/3)
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
Creature — Human Shaman (2/2)
: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Creature — Elf Wizard (2/2)
: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature — Lizard Beast (6/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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