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Deathcult Rogue (Gatecrash)

Deathcult Rogue

Gatecrash — common

Creature — Human Rogue

Sets Deathcult Rogue has been printed in:

Deathcult Rogue (Gatecrash)

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Rating:

5.15/10

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Cards like Deathcult Rogue in Gatecrash:

Lazav Dimir Mastermind

Lazav, Dimir Mastermind

Legendary Creature — Shapeshifter (3/3)

Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

8.7 /10
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Bane Alley Broker

Bane Alley Broker

Creature — Human Rogue (0/3)

: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
, : Return a card exiled with Bane Alley Broker to its owner's hand.

2.7 /10
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Duskmantle Guildmage

Duskmantle Guildmage

Creature — Human Wizard (2/2)

: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.

8.5 /10
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Duskmantle Seer

Duskmantle Seer

Creature — Vampire Wizard (4/4)

Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

6.2 /10
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Mortus Strider

Mortus Strider

Creature — Skeleton (1/1)

When Mortus Strider dies, return it to its owner's hand.

4 /10
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Nightveil Specter

Nightveil Specter

Creature — Specter (2/3)

Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with Nightveil Specter.

8 /10
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Elusive Krasis

Elusive Krasis

Creature — Fish Mutant (0/4)

Elusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

5.4 /10
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Alms Beast

Alms Beast

Creature — Beast (6/6)

Creatures blocking or blocked by Alms Beast have lifelink.

1.6 /10
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Biovisionary

Biovisionary

Creature — Human Wizard (2/3)

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

7.8 /10
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Cartel Aristocrat

Cartel Aristocrat

Creature — Human Advisor (2/2)

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

7.2 /10
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Drakewing Krasis

Drakewing Krasis

Creature — Lizard Drake (3/1)

Flying, trample

1.9 /10
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Fathom Mage

Fathom Mage

Creature — Human Wizard (1/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

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High Priest of Penance

High Priest of Penance

Creature — Human Cleric (1/1)

Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.

7.4 /10
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Kingpins Pet

Kingpin's Pet

Creature — Thrull (2/2)

Flying
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

5.1 /10
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Master Biomancer

Master Biomancer

Creature — Elf Wizard (2/4)

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

9.3 /10
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Nimbus Swimmer

Nimbus Swimmer

Creature — Leviathan (0/0)

Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.

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Shambleshark

Shambleshark

Creature — Shark Crab (2/1)

Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

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Vizkopa Guildmage

Vizkopa Guildmage

Creature — Human Wizard (2/2)

: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.

9 /10
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Zameck Guildmage

Zameck Guildmage

Creature — Elf Wizard (2/2)

: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.

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Incursion Specialist

Incursion Specialist

Creature — Human Wizard (1/3)

Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.

1.5 /10
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