Disciple of the Old Ways
Gatecrash — common
Creature — Human Warrior
Sets Disciple of the Old Ways has been printed in:
Gatecrash — common
Creature — Human Warrior
Sets Disciple of the Old Ways has been printed in:
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Buy now! ▶Creature — Human Knight (2/2)
Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.
Creature — Human Soldier (3/2)
Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
Creature — Elf Druid (1/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on Gyre Sage.
Creature — Human Shaman (2/2)
: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Creature — Minotaur Wizard (3/3)
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
: Boros Reckoner gains first strike until end of turn.
Creature — Viashino Warrior (3/1)
First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Creature — Human Advisor (2/2)
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
Creature — Human Knight (3/1)
Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
Creature — Beast (9/9)
Trample
Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
Creature — Human Wizard (2/2)
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
Creature — Snake (1/2)
Deathtouch
Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Creature — Elf Wizard (2/2)
: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature — Human Shaman (2/2)
When Burning-Tree Emissary enters the battlefield, add .
Creature — Leviathan (0/0)
Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
Creature — Shark Crab (2/1)
Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Homunculus (1/3)
: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
Creature — Human Wizard (1/3)
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
Creature — Faerie Rogue (1/2)
Flying
: Metropolis Sprite gets +1/-1 until end of turn.
Creature — Centaur Warrior (2/4)
Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
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