Dying Wish
Gatecrash — uncommon
Enchantment — Aura
Sets Dying Wish has been printed in:
Gatecrash — uncommon
Enchantment — Aura
Sets Dying Wish has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Enchantment — Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Enchantment — Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Enchantment
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
Enchantment — Aura
Enchant land
Enchanted land has ": Target creature gains flying until end of turn. Activate only as a sorcery."
Enchantment — Aura
Enchant creature
Enchanted creature gets -5/-0.
: Return Agoraphobia to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Creature — Bat (1/2)
Flying
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Enchantment
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.
Enchantment — Aura
Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
Creature — Human Wizard (2/2)
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
Enchantment — Aura
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Creature — Human Wizard (2/2)
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.
Creature — Zombie (1/1)
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Enchantment — Aura
Enchant land
Enchanted land has ": Tap target creature."
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