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Executioner s Swing (Gatecrash)

Executioner's Swing

Gatecrash — Common

Instant

Executioner's Swing is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Executioner s Swing (Gatecrash)
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Rating:

0.18/10

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Cards like Executioner's Swing in Standard format:

Grasp of Darkness

Grasp of Darkness

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Target creature gets -4/-4 until end of turn.

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Subtle Strike

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Target creature gets -1/-1 until end of turn.

Put a +1/+1 counter on target creature.

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Act of Heroism

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Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

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Rush of Vitality

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Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
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Grotesque Mutation

Grotesque Mutation

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Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

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Jace s Scrutiny

Jace's Scrutiny

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Target creature gets -4/-0 until end of turn.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

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--
Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

10 /10
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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
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Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

2 /10
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Tandem Tactics

Tandem Tactics

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Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

1.1 /10
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Dazzling Reflection

Dazzling Reflection

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

0.6 /10
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Swell of Growth

Swell of Growth

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Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

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Aim High

Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Invigorated Rampage

Invigorated Rampage

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Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

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Brute Strength

Brute Strength

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Target creature gets +3/+1 and gains trample until end of turn.

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Highspire Infusion

Highspire Infusion

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Target creature gets +3/+3 until end of turn. You get (two energy counters).

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Gift of Strength

Gift of Strength

Instant

Target creature gets +3/+3 and gains reach until end of turn.

10 /10
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Instant

( represents colorless mana.)

Target creature gets +3/-3 until end of turn.

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Target creature gets +3/+0 and gains first strike until end of turn.

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