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Fathom Mage (Gatecrash)

Fathom Mage

Gatecrash — rare

Creature — Human Wizard

Fathom Mage (Gatecrash)

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Rating:

9.34/10

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Cards like Fathom Mage in Gatecrash:

Elusive Krasis

Elusive Krasis

Creature — Fish Mutant (0/4)

Elusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

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Master Biomancer

Master Biomancer

Creature — Elf Wizard (2/4)

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

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Biovisionary

Biovisionary

Creature — Human Wizard (2/3)

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

7.8 /10
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Drakewing Krasis

Drakewing Krasis

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Flying, trample

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Lazav Dimir Mastermind

Lazav, Dimir Mastermind

Legendary Creature — Shapeshifter (3/3)

Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

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Rubblebelt Raiders

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Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

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Adaptive Snapjaw

Adaptive Snapjaw

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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

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Clinging Anemones

Clinging Anemones

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Defender
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Crocanura

Crocanura

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Reach (This creature can block creatures with flying.)
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6.1 /10
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Simic Fluxmage

Simic Fluxmage

Creature — Merfolk Wizard (1/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, : Move a +1/+1 counter from Simic Fluxmage onto target creature.

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Simic Manipulator

Simic Manipulator

Creature — Mutant Wizard (0/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

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Shambleshark

Shambleshark

Creature — Shark Crab (2/1)

Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

3.4 /10
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Bane Alley Broker

Bane Alley Broker

Creature — Human Rogue (0/3)

: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
, : Return a card exiled with Bane Alley Broker to its owner's hand.

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Consuming Aberration

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Nightveil Specter

Nightveil Specter

Creature — Specter (2/3)

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Firemane Avenger

Firemane Avenger

Creature — Angel (3/3)

Flying
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Ordruun Veteran

Ordruun Veteran

Creature — Minotaur Soldier (3/1)

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Ivy Lane Denizen

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Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.

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Deathcult Rogue

Deathcult Rogue

Creature — Human Rogue (2/2)

Deathcult Rogue can't be blocked except by Rogues.

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Duskmantle Seer

Duskmantle Seer

Creature — Vampire Wizard (4/4)

Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

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