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Foundry Champion (Gatecrash)

Foundry Champion

Gatecrash — rare

Creature — Elemental Soldier

Sets Foundry Champion has been printed in:

Foundry Champion (Gatecrash)

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Rating:

3.67/10

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Cards like Foundry Champion in Gatecrash:

Rubblehulk

Rubblehulk

Creature — Elemental (0/0)

Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

7 /10
$0.16
Fortress Cyclops

Fortress Cyclops

Creature — Cyclops Soldier (3/3)

Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

2 /10
$0.08
Prime Speaker Zegana

Prime Speaker Zegana

Legendary Creature — Merfolk Wizard (1/1)

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

9 /10
$0.72
Guardian of the Gateless

Guardian of the Gateless

Creature — Angel (3/3)

Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

6 /10
$0.20
Aurelia the Warleader

Aurelia, the Warleader

Legendary Creature — Angel (3/4)

Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

9.7 /10
$8.74
Molten Primordial

Molten Primordial

Creature — Avatar (6/4)

Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

8.6 /10
$1.32
ZhurTaa Swine

Zhur-Taa Swine

Creature — Boar (5/4)

Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

3.2 /10
$0.04
Nav Squad Commandos

Nav Squad Commandos

Creature — Human Soldier (3/5)

Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

1 /10
$0.05
Obzedat Ghost Council

Obzedat, Ghost Council

Legendary Creature — Spirit Advisor (5/5)

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

6.9 /10
$0.86
Luminate Primordial

Luminate Primordial

Creature — Avatar (4/7)

Vigilance
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

6.6 /10
$0.25
Vizkopa Confessor

Vizkopa Confessor

Creature — Human Cleric (1/3)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.

3.5 /10
$0.09
Boros Reckoner

Boros Reckoner

Creature — Minotaur Wizard (3/3)

Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
: Boros Reckoner gains first strike until end of turn.

8 /10
$0.43
Dinrova Horror

Dinrova Horror

Creature — Horror (4/4)

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

4.4 /10
$0.11
Sepulchral Primordial

Sepulchral Primordial

Creature — Avatar (5/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

9.5 /10
$1.56
Truefire Paladin

Truefire Paladin

Creature — Human Knight (2/2)

Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.

2.9 /10
$0.14
Consuming Aberration

Consuming Aberration

Creature — Horror (0/0)

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

9.5 /10
$0.53
Angelic Skirmisher

Angelic Skirmisher

Creature — Angel (4/4)

Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

8.7 /10
$1.66
Firemane Avenger

Firemane Avenger

Creature — Angel (3/3)

Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.

7 /10
$0.31
Ordruun Veteran

Ordruun Veteran

Creature — Minotaur Soldier (3/1)

Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

2 /10
$0.09
Sunhome Guildmage

Sunhome Guildmage

Creature — Human Wizard (2/2)

: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.

4.8 /10
$0.10

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