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Foundry Street Denizen (Gatecrash)

Foundry Street Denizen

Gatecrash — common

Creature — Goblin Warrior

Foundry Street Denizen (Gatecrash)

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Cards like Foundry Street Denizen in Gatecrash:

Legion Loyalist

Legion Loyalist

Creature — Goblin Soldier (1/1)

Haste
Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.

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Boros Elite

Boros Elite

Creature — Human Soldier (1/1)

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

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Warmind Infantry

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Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

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Scorchwalker

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Creature — Elemental (5/1)

Bloodrush — , Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

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Skinbrand Goblin

Skinbrand Goblin

Creature — Goblin Warrior (2/1)

Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.

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Shadow Alley Denizen

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Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

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Foundry Champion

Foundry Champion

Creature — Elemental Soldier (4/4)

When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
: Foundry Champion gets +1/+0 until end of turn.
: Foundry Champion gets +0/+1 until end of turn.

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Molten Primordial

Molten Primordial

Creature — Avatar (6/4)

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When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

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Rubblehulk

Rubblehulk

Creature — Elemental (0/0)

Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

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Fortress Cyclops

Fortress Cyclops

Creature — Cyclops Soldier (3/3)

Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

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Viashino Shanktail

Viashino Shanktail

Creature — Viashino Warrior (3/1)

First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.

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Wasteland Viper

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Deathtouch
Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

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Wrecking Ogre

Wrecking Ogre

Creature — Ogre Warrior (3/3)

Double strike
Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

3.7 /10
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ZhurTaa Swine

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Creature — Boar (5/4)

Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

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Cloudfin Raptor

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Flying
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Experiment One

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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Towering Thunderfist

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: Towering Thunderfist gains vigilance until end of turn.

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Firefist Striker

Firefist Striker

Creature — Human Soldier (2/1)

Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.

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Guardian of the Gateless

Guardian of the Gateless

Creature — Angel (3/3)

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Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

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