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Gruul Charm (Gatecrash)

Gruul Charm

Gatecrash — Uncommon

Instant

Gruul Charm is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Gruul Charm (Gatecrash)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

$0.05 $0.16 $1.14
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Rating:

3.32/10

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Cards like Gruul Charm in Standard format:

Aim High

Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Tears of Valakut

Tears of Valakut

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Tears of Valakut can't be countered by spells or abilities.

Tears of Valakut deals 5 damage to target creature with flying.

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Clip Wings

Clip Wings

Instant

Each opponent sacrifices a creature with flying.

1.5 /10
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Chandra s Pyrohelix

Chandra's Pyrohelix

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Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players.

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--
Waxing Moon

Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

0.9 /10
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Moonlight Hunt

Moonlight Hunt

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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

5.4 /10
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Invigorated Rampage

Invigorated Rampage

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Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

4.2 /10
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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
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Plummet

Plummet

Instant

Destroy target creature with flying.

4.3 /10
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Elemental Uprising

Elemental Uprising

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Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

0.4 /10
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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
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Ride Down

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

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Harnessed Lightning

Harnessed Lightning

Instant

Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning deals that much damage to that creature.

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Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

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Fling

Fling

Instant

As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

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Heaven    Earth
//

Heaven // Earth

Instant // Sorcery

Heaven deals X damage to each creature with flying.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

5.7 /10
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Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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Blessed Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

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Target opponent sacrifices an attacking creature.

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Lead by Example

Lead by Example

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

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