Hellkite Tyrant
Gatecrash — mythic
Creature — Dragon
Sets Hellkite Tyrant has been printed in:
Gatecrash — mythic
Creature — Dragon
Sets Hellkite Tyrant has been printed in:
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Buy now! ▶Creature — Avatar (6/4)
Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Creature — Giant Soldier (4/4)
: Towering Thunderfist gains vigilance until end of turn.
Creature — Ogre Warrior (3/3)
Double strike
Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
Creature — Dinosaur (6/5)
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Angel (4/4)
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Legendary Creature — Angel (3/4)
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Creature — Demon (7/7)
Flying
Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Creature — Elemental Soldier (4/4)
When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
: Foundry Champion gets +1/+0 until end of turn.
: Foundry Champion gets +0/+1 until end of turn.
Creature — Avatar (4/7)
Vigilance
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Legendary Creature — Spirit Advisor (5/5)
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
Creature — Insect (7/7)
Trample
Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
Creature — Beast (6/6)
Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
Creature — Elemental (0/0)
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Creature — Avatar (6/8)
Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
Creature — Boar (5/4)
Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
Creature — Human Wizard (2/3)
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Creature — Vampire Wizard (4/4)
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
Creature — Cyclops Soldier (3/3)
Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
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