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Ivy Lane Denizen (Gatecrash)

Ivy Lane Denizen

Gatecrash — common

Creature — Elf Warrior

Ivy Lane Denizen (Gatecrash)

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Rating:

9.27/10

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Adaptive Snapjaw

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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

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Crocanura

Crocanura

Creature — Crocodile Frog (1/3)

Reach (This creature can block creatures with flying.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

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Elusive Krasis

Elusive Krasis

Creature — Fish Mutant (0/4)

Elusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

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Fathom Mage

Fathom Mage

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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

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Crowned Ceratok

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Trample
Each creature you control with a +1/+1 counter on it has trample.

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Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.

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Rubblebelt Raiders

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Creature — Human Warrior (3/3)

Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

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Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.

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Slaughterhorn

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Creature — Beast (3/2)

Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

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Simic Fluxmage

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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, : Move a +1/+1 counter from Simic Fluxmage onto target creature.

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Simic Manipulator

Simic Manipulator

Creature — Mutant Wizard (0/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Clinging Anemones

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Experiment One

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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Gyre Sage

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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Master Biomancer

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Biovisionary

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At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

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Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

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