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Knight Watch (Gatecrash)

Knight Watch

Gatecrash — common

Sorcery

Knight Watch rulings:

There are no rulings for Knight Watch.

Knight Watch (Gatecrash)

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Call the Cavalry

Call the Cavalry

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Create two 2/2 white Knight creature tokens with vigilance.

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Imodanes Recruiter  Train Troops

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Creature — Human Knight // Sorcery — Adventure (2/2)

When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.

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Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)

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Conclave Cavalier

Conclave Cavalier

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When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

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Gideons Phalanx

Gideon's Phalanx

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Create four 2/2 white Knight creature tokens with vigilance.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

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Valiant Endeavor

Valiant Endeavor

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Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.

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Marneus Calgar

Marneus Calgar

Legendary Creature — Astartes Warrior (3/5)

Double strike
Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.
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Militant Angel

Militant Angel

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Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.

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Silverwing Squadron

Silverwing Squadron

Creature — Human Knight (0/0)

Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

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Start  Finish

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Instant // Sorcery

Create two 1/1 white Warrior creature tokens with vigilance.

Finish

Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

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Sunes Intervention

Sune's Intervention

Instant

Choose one or more —
• Create two 2/2 white Knight creature tokens.
• Seek a nonland permanent card with mana value 3 or less.
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• Destroy target enchantment.
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Thunderhawk Gunship

Thunderhawk Gunship

Artifact — Vehicle

Flying
When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
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Allied Reinforcements

Allied Reinforcements

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Create two 2/2 white Knight Ally creature tokens.

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Invasion of New Phyrexia // Teferi Akosa of Zhalfir

Battle — Siege // Legendary Planeswalker — Teferi

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.

Teferi Akosa of Zhalfir

+1: Draw two cards. Then discard two cards unless you discard a creature card.
?2: You get an emblem with "Knights you control get +1/+0 and have ward ."
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Recruitment Drive

Recruitment Drive

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Roll a d20.
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Assure  Assemble

Assure // Assemble

Instant // Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

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Create three 2/2 green and white Elf Knight creature tokens with vigilance.

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GeistHonored Monk

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Creature — Human Monk (0/0)

Vigilance
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When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

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Invasion of Kylem  Valors Reach Tag Team

Invasion of Kylem // Valor's Reach Tag Team

Battle — Siege // Sorcery

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

Valor's Reach Tag Team

Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."

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Oath of Eorl

Oath of Eorl

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human Soldier creature tokens.
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III — Put an indestructible counter on up to one target Human. You become the monarch.

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Parhelion II

Parhelion II

Legendary Artifact — Vehicle

Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
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Seraph of the Scales

Seraph of the Scales

Creature — Angel (4/3)

Flying
: Seraph of the Scales gains vigilance until end of turn.
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