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Merfolk of the Depths (Gatecrash)

Merfolk of the Depths

Gatecrash — uncommon

Creature — Merfolk Soldier

Sets Merfolk of the Depths has been printed in:

Merfolk of the Depths (Gatecrash)

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Cards like Merfolk of the Depths in Gatecrash:

Prime Speaker Zegana

Prime Speaker Zegana

Legendary Creature — Merfolk Wizard (1/1)

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

9 /10
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Consuming Aberration

Consuming Aberration

Creature — Horror (0/0)

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

9.5 /10
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Dinrova Horror

Dinrova Horror

Creature — Horror (4/4)

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

4.4 /10
$0.11
Gruul Ragebeast

Gruul Ragebeast

Creature — Beast (6/6)

Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.

7.3 /10
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Rubblehulk

Rubblehulk

Creature — Elemental (0/0)

Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

7 /10
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Ruination Wurm

Ruination Wurm

Creature — Wurm (7/6)

1.7 /10
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ZhurTaa Swine

Zhur-Taa Swine

Creature — Boar (5/4)

Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

3.2 /10
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Aurelia the Warleader

Aurelia, the Warleader

Legendary Creature — Angel (3/4)

Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

9.7 /10
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Deathpact Angel

Deathpact Angel

Creature — Angel (5/5)

Flying
When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has ", , Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

4.7 /10
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Fortress Cyclops

Fortress Cyclops

Creature — Cyclops Soldier (3/3)

Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

2 /10
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Foundry Champion

Foundry Champion

Creature — Elemental Soldier (4/4)

When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
: Foundry Champion gets +1/+0 until end of turn.
: Foundry Champion gets +0/+1 until end of turn.

3.7 /10
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Obzedat Ghost Council

Obzedat, Ghost Council

Legendary Creature — Spirit Advisor (5/5)

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

6.9 /10
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Treasury Thrull

Treasury Thrull

Creature — Thrull (4/4)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

5.9 /10
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Vizkopa Confessor

Vizkopa Confessor

Creature — Human Cleric (1/3)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.

3.5 /10
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Shambleshark

Shambleshark

Creature — Shark Crab (2/1)

Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

3.5 /10
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Adaptive Snapjaw

Adaptive Snapjaw

Creature — Lizard Beast (6/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

2.7 /10
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Diluvian Primordial

Diluvian Primordial

Creature — Avatar (5/5)

Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

9.3 /10
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Giant Adephage

Giant Adephage

Creature — Insect (7/7)

Trample
Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.

9.3 /10
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Leyline Phantom

Leyline Phantom

Creature — Illusion (5/5)

When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)

1 /10
$0.08
Mindeye Drake

Mindeye Drake

Creature — Drake (2/5)

Flying
When Mindeye Drake dies, target player mills five cards.

1.4 /10
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