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Mind Grind (Gatecrash)

Mind Grind

Gatecrash — Rare

Sorcery

Mind Grind is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Mind Grind (Gatecrash)
Price: PaperMTGO

TCGPlayer avg. price:

$1.85

$1.25 $1.85 $3.76
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Rating:

7.6/10

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Cards like Mind Grind in Standard format:

Collective Brutality

Collective Brutality

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

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Nagging Thoughts

Nagging Thoughts

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
$0.16
Contingency Plan

Contingency Plan

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

6.7 /10
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Fork in the Road

Fork in the Road

Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

6.5 /10
$0.15
Die Young

Die Young

Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

6.4 /10
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Whispers of Emrakul

Whispers of Emrakul

Sorcery

Target opponent discards a card at random.

Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

8.3 /10
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Macabre Waltz

Macabre Waltz

Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

5 /10
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Seek the Wilds

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

5.8 /10
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Ruin in Their Wake

Ruin in Their Wake

Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

7 /10
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Take Inventory

Take Inventory

Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

9.5 /10
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Murderous Compulsion

Murderous Compulsion

Sorcery

Destroy target tapped creature.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.6 /10
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Processor Assault

Processor Assault

Sorcery

Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.

Processor Assault deals 5 damage to target creature.

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Tezzeret s Betrayal

Tezzeret's Betrayal

Sorcery

Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it.

6.1 /10
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Resourceful Return

Resourceful Return

Sorcery

Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.

5.5 /10
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Cemetery Recruitment

Cemetery Recruitment

Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

7.1 /10
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Sylvan Scrying

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

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Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

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Not Forgotten

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Sorcery

Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.

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Transgress the Mind

Transgress the Mind

Sorcery

Devoid (This card has no color.)

Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card.

9.5 /10
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Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.9 /10
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