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Naturalize (Gatecrash)

Naturalize

Gatecrash — Common

Instant

Naturalize is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Naturalize (Gatecrash)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.03 $0.15 $1.14
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Rating:

8.51/10

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Put target artifact on the bottom of its owner's library.

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Highspire Infusion

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Target creature gets +3/+3 until end of turn. You get (two energy counters).

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Moonlight Hunt

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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

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Elemental Uprising

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Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

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Lead by Example

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

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Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

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Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Swell of Growth

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Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

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Prevent all combat damage that would be dealt to players this turn.

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Heroic Intervention

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Permanents you control gain hexproof and indestructible until end of turn.

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Clip Wings

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Each opponent sacrifices a creature with flying.

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Grapple with the Past

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Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

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Natural State

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Destroy target artifact or enchantment with converted mana cost 3 or less.

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Springsage Ritual

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Destroy target artifact or enchantment. You gain 4 life.

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Appetite for the Unnatural

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Destroy target artifact or enchantment. You gain 2 life.

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Immolating Glare

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Destroy target attacking creature.

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Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

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Rush of Vitality

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Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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