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Primal Visitation (Gatecrash)

Primal Visitation

Gatecrash — common

Enchantment — Aura

Sets Primal Visitation has been printed in:

Primal Visitation (Gatecrash)

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Cards like Primal Visitation in Gatecrash:

Assemble the Legion

Assemble the Legion

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

9.3 /10
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Holy Mantle

Holy Mantle

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.

7.6 /10
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One Thousand Lashes

One Thousand Lashes

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

4.2 /10
$0.10
Soul Ransom

Soul Ransom

Enchantment — Aura

Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.

4.5 /10
$0.13
Way of the Thief

Way of the Thief

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can't be blocked as long as you control a Gate.

5.8 /10
$0.10
Tin Street Market

Tin Street Market

Enchantment — Aura

Enchant land
Enchanted land has ", Discard a card: Draw a card."

1.6 /10
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Debtors Pulpit

Debtor's Pulpit

Enchantment — Aura

Enchant land
Enchanted land has ": Tap target creature."

2.1 /10
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Ooze Flux

Ooze Flux

Enchantment

, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

5.8 /10
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GhorClan Rampager

Ghor-Clan Rampager

Creature — Beast (4/4)

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

4.7 /10
$0.07
Rubblehulk

Rubblehulk

Creature — Elemental (0/0)

Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

7 /10
$0.16
ZhurTaa Swine

Zhur-Taa Swine

Creature — Boar (5/4)

Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

3.2 /10
$0.04
Gift of Orzhova

Gift of Orzhova

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.

5.3 /10
$0.16
Madcap Skills

Madcap Skills

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+0 and has menace.

7 /10
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Rubblebelt Raiders

Rubblebelt Raiders

Creature — Human Warrior (3/3)

Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

5.6 /10
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Ruination Wurm

Ruination Wurm

Creature — Wurm (7/6)

1.6 /10
$0.02
Alpha Authority

Alpha Authority

Enchantment — Aura

Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.

9.2 /10
$2.75
Forced Adaptation

Forced Adaptation

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

7.6 /10
$0.13
Agoraphobia

Agoraphobia

Enchantment — Aura

Enchant creature
Enchanted creature gets -5/-0.
: Return Agoraphobia to its owner's hand.

1.8 /10
$0.03
Deaths Approach

Death's Approach

Enchantment — Aura

Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

3.8 /10
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Guildscorn Ward

Guildscorn Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from multicolored.

4.6 /10
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