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Prime Speaker Zegana (Gatecrash)

Prime Speaker Zegana

Gatecrash — Mythic

Legendary Creature Merfolk Wizard

Sets Prime Speaker Zegana has been printed in:

Prime Speaker Zegana (Gatecrash)
Price: PaperMTGO

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$1.13

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8.19/10

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Cards like Prime Speaker Zegana in Gatecrash:

Nimbus Swimmer

Nimbus Swimmer

Creature Leviathan (0/0)

Flying

Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.

2.3 /10
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Luminate Primordial

Luminate Primordial

Creature Avatar (4/7)

Vigilance

When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

6.7 /10
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Master Biomancer

Master Biomancer

Creature Elf Wizard (2/4)

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

8.5 /10
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Foundry Champion

Foundry Champion

Creature Elemental Soldier (4/4)

When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.

: Foundry Champion gets +1/+0 until end of turn.

: Foundry Champion gets +0/+1 until end of turn.

5.7 /10
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Dinrova Horror

Dinrova Horror

Creature Horror (4/4)

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

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Diluvian Primordial

Diluvian Primordial

Creature Avatar (5/5)

Flying

When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.

7.1 /10
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Sylvan Primordial

Sylvan Primordial

Creature Avatar (6/8)

Reach

When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

7 /10
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Sepulchral Primordial

Sepulchral Primordial

Creature Avatar (5/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

7.6 /10
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Rubblehulk

Rubblehulk

Creature Elemental (0/0)

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

5.8 /10
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Obzedat  Ghost Council

Obzedat, Ghost Council

Legendary Creature Spirit Advisor (5/5)

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.

At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

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Zameck Guildmage

Zameck Guildmage

Creature Elf Wizard (2/2)

: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

, Remove a +1/+1 counter from a creature you control: Draw a card.

4.6 /10
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Molten Primordial

Molten Primordial

Creature Avatar (6/4)

Haste

When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

6.2 /10
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Urbis Protector

Urbis Protector

Creature Human Cleric (1/1)

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

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Vizkopa Confessor

Vizkopa Confessor

Creature Human Cleric (1/3)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it.

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Adaptive Snapjaw

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Creature Lizard Beast (6/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

1.1 /10
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Gruul Ragebeast

Gruul Ragebeast

Creature Beast (6/6)

Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.

6.3 /10
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Merfolk of the Depths

Merfolk of the Depths

Creature Merfolk Soldier (4/2)

Flash (You may cast this spell any time you could cast an instant.)

2.2 /10
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Fathom Mage

Fathom Mage

Creature Human Wizard (1/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

6.9 /10
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Sapphire Drake

Sapphire Drake

Creature Drake (4/4)

Flying

Each creature you control with a +1/+1 counter on it has flying.

3.1 /10
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Consuming Aberration

Consuming Aberration

Creature Horror (0/0)

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

8.8 /10
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