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Ripscale Predator (Gatecrash)

Ripscale Predator

Gatecrash — uncommon

Creature — Dinosaur

Ripscale Predator (Gatecrash)

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Cards like Ripscale Predator in Gatecrash:

Hellkite Tyrant

Hellkite Tyrant

Creature — Dragon (6/5)

Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

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Molten Primordial

Molten Primordial

Creature — Avatar (6/4)

Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

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Towering Thunderfist

Towering Thunderfist

Creature — Giant Soldier (4/4)

: Towering Thunderfist gains vigilance until end of turn.

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Wrecking Ogre

Wrecking Ogre

Creature — Ogre Warrior (3/3)

Double strike
Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

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Aurelia the Warleader

Aurelia, the Warleader

Legendary Creature — Angel (3/4)

Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

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Fortress Cyclops

Fortress Cyclops

Creature — Cyclops Soldier (3/3)

Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

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Foundry Champion

Foundry Champion

Creature — Elemental Soldier (4/4)

When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
: Foundry Champion gets +1/+0 until end of turn.
: Foundry Champion gets +0/+1 until end of turn.

3.6 /10
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Gruul Ragebeast

Gruul Ragebeast

Creature — Beast (6/6)

Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.

7.3 /10
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Rubblehulk

Rubblehulk

Creature — Elemental (0/0)

Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

7 /10
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Ruination Wurm

Ruination Wurm

Creature — Wurm (7/6)

1.7 /10
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ZhurTaa Swine

Zhur-Taa Swine

Creature — Boar (5/4)

Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

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Adaptive Snapjaw

Adaptive Snapjaw

Creature — Lizard Beast (6/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

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Angelic Skirmisher

Angelic Skirmisher

Creature — Angel (4/4)

Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

8.7 /10
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Bomber Corps

Bomber Corps

Creature — Human Soldier (1/2)

Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.

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Cinder Elemental

Cinder Elemental

Creature — Elemental (2/2)

, , Sacrifice Cinder Elemental: It deals X damage to any target.

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Consuming Aberration

Consuming Aberration

Creature — Horror (0/0)

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

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Deathpact Angel

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Creature — Angel (5/5)

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When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has ", , Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

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Diluvian Primordial

Diluvian Primordial

Creature — Avatar (5/5)

Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

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Dinrova Horror

Dinrova Horror

Creature — Horror (4/4)

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

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Ember Beast

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Creature — Beast (3/4)

Ember Beast can't attack or block alone.

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