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Serene Remembrance (Gatecrash)

Serene Remembrance

Gatecrash — uncommon

Sorcery

Sets Serene Remembrance has been printed in:

Serene Remembrance (Gatecrash)

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Rating:

4.35/10

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Cards like Serene Remembrance in Gatecrash:

Mugging

Mugging

Sorcery

Mugging deals 2 damage to target creature. That creature can't block this turn.

3 /10
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Miming Slime

Miming Slime

Sorcery

Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.

6.4 /10
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Frenzied Tilling

Frenzied Tilling

Sorcery

Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

3.7 /10
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Unexpected Results

Unexpected Results

Sorcery

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

7.6 /10
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Urban Evolution

Urban Evolution

Sorcery

Draw three cards. You may play an additional land this turn.

9.4 /10
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Burst of Strength

Burst of Strength

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Put a +1/+1 counter on target creature and untap it.

6.3 /10
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Clan Defiance

Clan Defiance

Sorcery

Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.

7 /10
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Ground Assault

Ground Assault

Sorcery

Ground Assault deals damage to target creature equal to the number of lands you control.

6.8 /10
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Coerced Confession

Coerced Confession

Sorcery

Target player mills four cards. You draw a card for each creature card put into their graveyard this way.

3.2 /10
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Mind Grind

Mind Grind

Sorcery

Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.

8.8 /10
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Midnight Recovery

Midnight Recovery

Sorcery

Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

4.2 /10
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Paranoid Delusions

Paranoid Delusions

Sorcery

Target player mills three cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

5.1 /10
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Bioshift

Bioshift

Instant

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

6.6 /10
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Enter the Infinite

Enter the Infinite

Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

8.7 /10
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Immortal Servitude

Immortal Servitude

Sorcery

Return each creature card with mana value X from your graveyard to the battlefield.

7.2 /10
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Mental Vapors

Mental Vapors

Sorcery

Target player discards a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

2.4 /10
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Purge the Profane

Purge the Profane

Sorcery

Target opponent discards two cards and you gain 2 life.

1.7 /10
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Undercity Plague

Undercity Plague

Sorcery

Target player loses 1 life, discards a card, then sacrifices a permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

3.8 /10
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Whispering Madness

Whispering Madness

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

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Act of Treason

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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

8.5 /10
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