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Simic Charm (Gatecrash)

Simic Charm

Gatecrash — Uncommon

Instant

Simic Charm is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Simic Charm (Gatecrash)
Price: PaperMTGO

TCGPlayer avg. price:

$0.63

$0.37 $0.63 $1.75
Low Mid High
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Rating:

7.48/10

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Cards like Simic Charm in Standard format:

Just the Wind

Just the Wind

Instant

Return target creature to its owner's hand.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.2 /10
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Unsubstantiate

Unsubstantiate

Instant

Return target spell or creature to its owner's hand.

9.5 /10
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Compelling Deterrence

Compelling Deterrence

Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

5.3 /10
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Waxing Moon

Waxing Moon

Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

7 /10
$0.15
Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

6.9 /10
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Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

6.4 /10
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Invigorated Rampage

Invigorated Rampage

Instant

Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

6.1 /10
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Grotesque Mutation

Grotesque Mutation

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

6.5 /10
$0.15
Swell of Growth

Swell of Growth

Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

5.8 /10
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Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

7.1 /10
$1.25
Highspire Infusion

Highspire Infusion

Instant

Target creature gets +3/+3 until end of turn. You get (two energy counters).

5.9 /10
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Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

6.5 /10
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Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

6.2 /10
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Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

5 /10
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Jace s Scrutiny

Jace's Scrutiny

Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.2 /10
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Elemental Uprising

Elemental Uprising

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

8 /10
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Subtle Strike

Subtle Strike

Instant

Choose one or both

Target creature gets -1/-1 until end of turn.

Put a +1/+1 counter on target creature.

7.1 /10
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Alley Evasion

Alley Evasion

Instant

Choose one

Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

5.5 /10
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Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

6.2 /10
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Ride Down

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

6.5 /10
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