Skinbrand Goblin
Gatecrash — common
Creature — Goblin Warrior
Sets Skinbrand Goblin has been printed in:
Gatecrash — common
Creature — Goblin Warrior
Sets Skinbrand Goblin has been printed in:
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Buy now! ▶Creature — Elemental (5/1)
Bloodrush — , Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
Creature — Elemental (0/0)
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Creature — Boar (5/4)
Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
Creature — Viashino Warrior (3/1)
First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Creature — Ogre Warrior (3/3)
Double strike
Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
Creature — Human Soldier (2/1)
Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
Creature — Human Soldier (1/2)
Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
Creature — Centaur Warrior (2/4)
Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
Creature — Beast (3/2)
Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
Creature — Human Shaman (2/2)
: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Creature — Human Knight (2/2)
Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.
Creature — Beast (4/4)
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Creature — Human Wizard (2/2)
: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.
Creature — Human Soldier (3/2)
Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
Creature — Goblin Warrior (1/1)
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
Creature — Avatar (6/4)
Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Creature — Human Wizard (2/2)
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
Creature — Elemental Soldier (2/3)
Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
Creature — Homunculus (1/3)
: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
Creature — Human Wizard (1/3)
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
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