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Tower Defense (Gatecrash)

Tower Defense

Gatecrash — Uncommon

Instant

Tower Defense is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Tower Defense (Gatecrash)
Price: PaperMTGO

TCGPlayer avg. price:

$0.19

$0.03 $0.19 $0.99
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Rating:

6.08/10

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Cards like Tower Defense in Standard format:

Waxing Moon

Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

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Aim High

Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Heroic Intervention

Heroic Intervention

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Permanents you control gain hexproof and indestructible until end of turn.

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Elemental Uprising

Elemental Uprising

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Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

8 /10
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Swell of Growth

Swell of Growth

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Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

5.8 /10
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Highspire Infusion

Highspire Infusion

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Target creature gets +3/+3 until end of turn. You get (two energy counters).

5.9 /10
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Moonlight Hunt

Moonlight Hunt

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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

6.8 /10
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Lead by Example

Lead by Example

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

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Plummet

Plummet

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Destroy target creature with flying.

4.8 /10
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Natural Obsolescence

Natural Obsolescence

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Put target artifact on the bottom of its owner's library.

5.5 /10
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Grapple with the Past

Grapple with the Past

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Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

8.2 /10
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Commencement of Festivities

Commencement of Festivities

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Prevent all combat damage that would be dealt to players this turn.

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Clip Wings

Clip Wings

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Each opponent sacrifices a creature with flying.

6.2 /10
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Vines of the Recluse

Vines of the Recluse

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

6.5 /10
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Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

6.2 /10
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Invigorated Rampage

Invigorated Rampage

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Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

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Blossoming Defense

Blossoming Defense

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

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Grotesque Mutation

Grotesque Mutation

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Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

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Ride Down

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

6.5 /10
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Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

6.4 /10
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