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Towering Thunderfist (Gatecrash)

Towering Thunderfist

Gatecrash — common

Creature — Giant Soldier

Sets Towering Thunderfist has been printed in:

Towering Thunderfist (Gatecrash)

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Cards like Towering Thunderfist in Gatecrash:

Viashino Shanktail

Viashino Shanktail

Creature — Viashino Warrior (3/1)

First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.

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Wrecking Ogre

Wrecking Ogre

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Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

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Scorchwalker

Scorchwalker

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Bloodrush — , Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

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GhorClan Rampager

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Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

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Ordruun Veteran

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, , Sacrifice Cinder Elemental: It deals X damage to any target.

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Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
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Fortress Cyclops

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Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

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Foundry Champion

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When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
: Foundry Champion gets +1/+0 until end of turn.
: Foundry Champion gets +0/+1 until end of turn.

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Rubblehulk

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Creature — Elemental (0/0)

Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

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ZhurTaa Swine

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Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

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Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

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Horror of the Dim

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: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Angelic Skirmisher

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Flying
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Spark Trooper

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Trample, lifelink, haste
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