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Viashino Shanktail (Gatecrash)

Viashino Shanktail

Gatecrash — uncommon

Creature — Viashino Warrior

Sets Viashino Shanktail has been printed in:

Viashino Shanktail (Gatecrash)

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Cards like Viashino Shanktail in Gatecrash:

Wrecking Ogre

Wrecking Ogre

Creature — Ogre Warrior (3/3)

Double strike
Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

3.7 /10
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Scorchwalker

Scorchwalker

Creature — Elemental (5/1)

Bloodrush — , Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

3.1 /10
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Boros Reckoner

Boros Reckoner

Creature — Minotaur Wizard (3/3)

Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
: Boros Reckoner gains first strike until end of turn.

8 /10
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GhorClan Rampager

Ghor-Clan Rampager

Creature — Beast (4/4)

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

4.7 /10
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ZhurTaa Swine

Zhur-Taa Swine

Creature — Boar (5/4)

Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

3.2 /10
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ScabClan Charger

Scab-Clan Charger

Creature — Centaur Warrior (2/4)

Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.

1.4 /10
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Skinbrand Goblin

Skinbrand Goblin

Creature — Goblin Warrior (2/1)

Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.

3.1 /10
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Slaughterhorn

Slaughterhorn

Creature — Beast (3/2)

Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

2.6 /10
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Warmind Infantry

Warmind Infantry

Creature — Elemental Soldier (2/3)

Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

1 /10
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Towering Thunderfist

Towering Thunderfist

Creature — Giant Soldier (4/4)

: Towering Thunderfist gains vigilance until end of turn.

0.4 /10
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Truefire Paladin

Truefire Paladin

Creature — Human Knight (2/2)

Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.

2.9 /10
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Ordruun Veteran

Ordruun Veteran

Creature — Minotaur Soldier (3/1)

Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

2 /10
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Rubblehulk

Rubblehulk

Creature — Elemental (0/0)

Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

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Wojek Halberdiers

Wojek Halberdiers

Creature — Human Soldier (3/2)

Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

2.9 /10
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Cinder Elemental

Cinder Elemental

Creature — Elemental (2/2)

, , Sacrifice Cinder Elemental: It deals X damage to any target.

2.9 /10
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Fortress Cyclops

Fortress Cyclops

Creature — Cyclops Soldier (3/3)

Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

2 /10
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Hellraiser Goblin

Hellraiser Goblin

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Creatures you control have haste and attack each combat if able.

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Ember Beast

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Ember Beast can't attack or block alone.

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Rubblebelt Raiders

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Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

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Skarrg Goliath

Skarrg Goliath

Creature — Beast (9/9)

Trample
Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

4.2 /10
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