Vizkopa Guildmage
Gatecrash — uncommon
Creature — Human Wizard
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
Gatecrash — uncommon
Creature — Human Wizard
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
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Buy now! ▶Creature — Vampire (2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Legendary Creature — Human Advisor (1/3)
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Legendary Creature — Dryad Druid (1/3)
Whenever you gain life, each opponent loses 1 life.
, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Creature — Vampire (1/2)
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature — Phyrexian Kor Cleric (2/2)
Deathtouch
Whenever another creature enters the battlefield under your control, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature — Spirit Advisor (2/2)
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
Creature — Human Knight (2/0)
Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Vampire Cleric (2/2)
Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
Creature — Zombie Knight (2/2)
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
Creature — Human Assassin (2/2)
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
Creature — Human Warlock (2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
Enchantment Creature — Human Cleric (2/2)
Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
, Pay 1 life: Each opponent loses 1 life.
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Legendary Creature — Vampire Scout (2/2)
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Human Advisor (2/2)
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
Legendary Creature — Halfling Scout (1/3)
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
Creature — Vampire Noble (1/4)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Legendary Creature — Human Soldier (2/2)
When Jirina, Dauntless General enters the battlefield, exile target player's graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
Creature — Thrull (1/1)
( can be paid with either or .)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
Creature — Shapeshifter (2/1)
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
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