Watery Grave
Gatecrash — rare
Land — Island Swamp
Sets Watery Grave has been printed in:
Gatecrash — rare
Land — Island Swamp
Sets Watery Grave has been printed in:
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: Add or .
: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Land — Forest Island
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As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Swamp
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As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Plains
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As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Forest
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As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Gate
Orzhov Guildgate enters the battlefield tapped.
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Land
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, : Thespian's Stage becomes a copy of target land, except it has this ability.
Artifact
When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any color.
Artifact
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: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
Creature — Vedalken Wizard (1/1)
As Realmwright enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
Artifact Creature — Construct (2/1)
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
Artifact
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: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Artifact
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: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
Artifact — Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
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