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Wight of Precinct Six (Gatecrash)

Wight of Precinct Six

Gatecrash — uncommon

Creature — Zombie

Wight of Precinct Six (Gatecrash)

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Rating:

7.53/10

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Cards like Wight of Precinct Six in Gatecrash:

Basilica Screecher

Basilica Screecher

Creature — Bat (1/2)

Flying
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

7.4 /10
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Gutter Skulk

Gutter Skulk

Creature — Zombie Rat (2/2)

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Cartel Aristocrat

Cartel Aristocrat

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Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

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Sepulchral Primordial

Sepulchral Primordial

Creature — Avatar (5/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

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Vizkopa Guildmage

Vizkopa Guildmage

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: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.

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Duskmantle Guildmage

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Creature — Human Wizard (2/2)

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High Priest of Penance

High Priest of Penance

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Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.

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Gyre Sage

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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Lord of the Void

Lord of the Void

Creature — Demon (7/7)

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Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

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Skinbrand Goblin

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Creature — Goblin Warrior (2/1)

Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.

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Frilled Oculus

Frilled Oculus

Creature — Homunculus (1/3)

: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.

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Gateway Shade

Gateway Shade

Creature — Shade (1/1)

: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.

4.5 /10
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Incursion Specialist

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Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.

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Truefire Paladin

Truefire Paladin

Creature — Human Knight (2/2)

Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.

2.9 /10
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Bomber Corps

Bomber Corps

Creature — Human Soldier (1/2)

Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.

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Consuming Aberration

Consuming Aberration

Creature — Horror (0/0)

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

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Corpse Blockade

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Creature — Zombie (1/4)

Defender
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Crypt Ghast

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Daring Skyjek

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Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

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Firefist Striker

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Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.

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