Zameck Guildmage
Gatecrash — uncommon
Creature — Elf Wizard
Sets Zameck Guildmage has been printed in:
Gatecrash — uncommon
Creature — Elf Wizard
Sets Zameck Guildmage has been printed in:
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Buy now! ▶Creature — Leviathan (0/0)
Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
Creature — Elf Wizard (2/4)
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
Creature — Shark Crab (2/1)
Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Legendary Creature — Merfolk Wizard (1/1)
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
Creature — Human Wizard (1/1)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
Creature — Elf Druid (1/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on Gyre Sage.
Creature — Human Wizard (2/2)
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.
Creature — Human Wizard (2/2)
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
Creature — Human Shaman (2/2)
When Burning-Tree Emissary enters the battlefield, add .
Creature — Human Shaman (2/2)
: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Creature — Human Wizard (2/2)
: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.
Creature — Fish Mutant (0/4)
Elusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Human Advisor (2/2)
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
Creature — Human Wizard (1/3)
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
Creature — Human Soldier (3/2)
Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
Creature — Human Soldier (2/1)
Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
Creature — Human Warrior (3/3)
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
Creature — Human Cleric (1/1)
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
Creature — Human Knight (2/2)
Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.
Creature — Homunculus (1/3)
: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
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