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Crash Landing (Guildpact)

Crash Landing

Guildpact — uncommon

Instant

Crash Landing rulings:

There are no rulings for Crash Landing.

Crash Landing (Guildpact)

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Garruk Relentless  Garruk the VeilCursed

Garruk Relentless // Garruk, the Veil-Cursed

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When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.
0: Create a 2/2 green Wolf creature token.

Garruk, the Veil-Cursed

+1: Create a 1/1 black Wolf creature token with deathtouch.
?1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
?3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

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The Triumph of Anax

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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
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Arlinn Kord  Arlinn Embraced by the Moon

Arlinn Kord // Arlinn, Embraced by the Moon

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+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
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+1: Creatures you control get +1/+1 and gain trample until end of turn.
?1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
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Bite Down on Crime

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As an additional cost to cast this spell, you may collect evidence 6. This spell costs less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.)
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Reach
Sharpshooter Elf's power is equal to the number of creatures you control.
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Tibalt the FiendBlooded

Tibalt, the Fiend-Blooded

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+1: Draw a card, then discard a card at random.
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Ambuscade

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?8: Each opponent loses life equal to the number of cards in their graveyard.

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Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

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Brokers Charm

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Choose one —
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Charge of the Mites

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Choose one —
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Clear Shot

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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

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3 — [?1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [?2].
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