Debtors' Knell
Guildpact — rare
Enchantment
Sets Debtors' Knell has been printed in:
Guildpact — rare
Enchantment
Sets Debtors' Knell has been printed in:
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At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Creature — Griffin (3/3)
Flying
At the beginning of your upkeep, tap target creature.
Enchantment — Aura
Enchant green creature
Enchanted creature gets +6/+6.
, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
Creature — Human Advisor (2/3)
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Enchantment
, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
Creature — Angel (5/5)
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Legendary Creature — Spirit (4/4)
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Thrull (3/3)
Haunt (When this creature dies, exile it haunting target creature.)
When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.
Enchantment — Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
Enchantment — Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature deals damage equal to its power to target attacking or blocking creature."
Enchantment
When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
: Enchanted creature gets +2/+2 until end of turn.
Enchantment — Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Enchantment — Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature deals 1 damage to any target."
: Return Hypervolt Grasp to its owner's hand.
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