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Drowned Rusalka (Guildpact)

Drowned Rusalka

Guildpact — uncommon

Creature — Spirit

Drowned Rusalka rulings:

There are no rulings for Drowned Rusalka.

Drowned Rusalka (Guildpact)

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Trading Post

Trading Post

Artifact

, , Discard a card: You gain 4 life.
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Doom Foretold

Doom Foretold

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.

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Farid Enterprising Salvager

Farid, Enterprising Salvager

Legendary Creature — Human Soldier (3/3)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
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Gate to the Afterlife

Gate to the Afterlife

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Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
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Jace Cunning Castaway

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Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

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Obsessive Stitcher

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Yawgmoth Thran Physician

Yawgmoth, Thran Physician

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Protection from Humans
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Anje Maid of Dishonor

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Arterial Alchemy

Arterial Alchemy

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When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Bag of Holding

Artifact

Whenever you discard a card, exile that card from your graveyard.
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Benthic Biomancer

Creature — Merfolk Wizard Mutant (1/1)

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Blood Fountain

Blood Fountain

Artifact

When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Bloodtithe Harvester

Creature — Vampire (3/2)

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Bloody Betrayal

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Braids's Frightful Return

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
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Ceremonial Knife

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Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Change of Plans

Instant

Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

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Charming Scoundrel

Creature — Human Rogue (1/1)

Haste
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Creature — Human Advisor // Creature — Human Mutant (0/1)

: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

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