Exhumer Thrull
Guildpact — uncommon
Creature — Thrull
Sets Exhumer Thrull has been printed in:
Guildpact — uncommon
Creature — Thrull
Sets Exhumer Thrull has been printed in:
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Buy now! ▶Creature — Human Wizard (2/2)
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Spirit (1/1)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Creature — Gargoyle (4/4)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
Creature — Human Assassin (2/2)
Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.
Creature — Spirit (4/3)
When Revenant Patriarch enters the battlefield, if was spent to cast it, target player skips their next combat phase.
Revenant Patriarch can't block.
Creature — Vampire Skeleton (3/3)
Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Creature — Ogre Warrior (3/3)
Whenever another creature enters the battlefield, its controller loses 1 life.
Creature — Angel (5/5)
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
Creature — Bat (2/2)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Creature — Ogre Wizard (3/2)
When Ogre Savant enters the battlefield, if was spent to cast it, return target creature to its owner's hand.
Creature — Human Cleric (1/1)
Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
Creature — Phoenix (3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
Creature — Nephilim (2/2)
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Creature — Vedalken Wizard (2/2)
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
: Return Crystal Seer to its owner's hand.
Creature — Thrull Cleric (2/3)
Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
Creature — Leviathan (8/8)
Flying
When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.
Creature — Human Advisor (2/3)
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Legendary Creature — Spirit (4/4)
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Ooze (4/4)
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
Creature — Elemental Warrior (3/3)
This spell can't be countered.
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants
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