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Glint Eye Nephilim (Guildpact)

Glint-Eye Nephilim

Guildpact — Rare

Creature Nephilim

Glint-Eye Nephilim is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Glint Eye Nephilim (Guildpact)
Price: PaperMTGO

TCGPlayer avg. price:

$0.69

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Rating:

7.56/10

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Cards like Glint-Eye Nephilim in Standard format:

Stromkirk Occultist

Stromkirk Occultist

Creature Vampire Horror (3/2)

Trample

Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.2 /10
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Bearer of Overwhelming Truths

Bearer of Overwhelming Truths

Creature Human Wizard (3/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

5.3 /10
--
Empyreal Voyager

Empyreal Voyager

Creature Vedalken Scout (2/3)

Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters).

6.3 /10
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Windrider Patrol

Windrider Patrol

Creature Merfolk Wizard (4/3)

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.9 /10
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Bloodmad Vampire

Bloodmad Vampire

Creature Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.2 /10
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Drana  Liberator of Malakir

Drana, Liberator of Malakir

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Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

9.3 /10
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Sludge Crawler

Sludge Crawler

Creature Eldrazi Drone (1/1)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

: Sludge Crawler gets +1/+1 until end of turn.

6.2 /10
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Benthic Infiltrator

Benthic Infiltrator

Creature Eldrazi Drone (1/4)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

Benthic Infiltrator can't be blocked.

6.2 /10
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Dominator Drone

Dominator Drone

Creature Eldrazi Drone (3/2)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.

5 /10
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Vile Aggregate

Vile Aggregate

Creature Eldrazi Drone (0/5)

Devoid (This card has no color.)

Vile Aggregate's power is equal to the number of colorless creatures you control.

Trample

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

8.6 /10
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Ruination Guide

Ruination Guide

Creature Eldrazi Drone (3/2)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

Other colorless creatures you control get +1/+0.

7.6 /10
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Wharf Infiltrator

Wharf Infiltrator

Creature Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay . If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

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Salvage Drone

Salvage Drone

Creature Eldrazi Drone (1/1)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

When Salvage Drone dies, you may draw a card. If you do, discard a card.

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Mercurial Geists

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Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

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Ulrich of the Krallenhorde

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Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

8.2 /10
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Weldfast Engineer

Weldfast Engineer

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At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.

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Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

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Grim Flayer

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Creature Human Warrior (2/2)

Trample

Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Delirium Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

9.2 /10
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Grove Rumbler

Creature Elemental (3/3)

Trample

Landfall Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

5.9 /10
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Niblis of Dusk

Niblis of Dusk

Creature Spirit (2/1)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

6.8 /10
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