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Gruul War Plow (Guildpact)

Gruul War Plow

Guildpact — rare

Artifact

Sets Gruul War Plow has been printed in:

Gruul War Plow (Guildpact)

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Rating:

3.37/10

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Cards like Gruul War Plow in Guildpact:

Mizzium Transreliquat

Mizzium Transreliquat

Artifact

: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
: Mizzium Transreliquat becomes a copy of target artifact, except it has this ability.

3.5 /10
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Sword of the Paruns

Sword of the Paruns

Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip

8.3 /10
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Beastmasters Magemark

Beastmaster's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

3.6 /10
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Gruul Signet

Gruul Signet

Artifact

, : Add .

9.8 /10
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Izzet Signet

Izzet Signet

Artifact

, : Add .

10 /10
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Moratorium Stone

Moratorium Stone

Artifact

, : Exile target card from a graveyard.
, , Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.

0.3 /10
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Orzhov Pontiff

Orzhov Pontiff

Creature — Human Cleric (1/1)

Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.

3.4 /10
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Orzhov Signet

Orzhov Signet

Artifact

, : Add .

10 /10
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Abyssal Nocturnus

Abyssal Nocturnus

Creature — Horror (2/2)

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

3.8 /10
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Fencers Magemark

Fencer's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.

2.4 /10
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Necromancers Magemark

Necromancer's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.

3.4 /10
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Smogsteed Rider

Smogsteed Rider

Creature — Human Wizard (2/2)

Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

3.2 /10
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Guardians Magemark

Guardian's Magemark

Enchantment — Aura

Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.

3.2 /10
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Infiltrators Magemark

Infiltrator's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

4.6 /10
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RabbleRouser

Rabble-Rouser

Creature — Goblin Shaman (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
, : Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.

1.9 /10
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Restless Bones

Restless Bones

Creature — Skeleton (1/1)

, : Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
: Regenerate Restless Bones.

3.1 /10
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Bioplasm

Bioplasm

Creature — Ooze (4/4)

Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

3.1 /10
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Tibor and Lumia

Tibor and Lumia

Legendary Creature — Human Wizard (3/3)

Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

3.7 /10
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WitchMaw Nephilim

Witch-Maw Nephilim

Creature — Nephilim (1/1)

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

4.2 /10
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Feral Animist

Feral Animist

Creature — Goblin Shaman (2/1)

: Feral Animist gets +X/+0 until end of turn, where X is its power.

2.5 /10
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