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Invoke the Firemind (Guildpact)

Invoke the Firemind

Guildpact — Rare

Sorcery

Invoke the Firemind is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Invoke the Firemind (Guildpact)
Price: PaperMTGO

TCGPlayer avg. price:

$0.50

$0.29 $0.50 $1.90
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Rating:

7.1/10

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Cards like Invoke the Firemind in Standard format:

Struggle    Survive
//

Struggle // Survive

Instant // Sorcery

Struggle deals damage to target creature equal to the number of lands you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her graveyard into his or her library.

4.8 /10
$0.23
Repeating Barrage

Repeating Barrage

Sorcery

Repeating Barrage deals 3 damage to target creature or player.

Raid : Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.

5 /10
$0.35
Insult    Injury
//

Insult // Injury

Sorcery // Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

8.3 /10
$0.49
Cut    Ribbons
//

Cut // Ribbons

Sorcery // Sorcery

Cut deals 4 damage to target creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

8.9 /10
$0.71
Puncturing Blow

Puncturing Blow

Sorcery

Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.

6.9 /10
$0.15
Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

3 /10
$0.20
Firecannon Blast

Firecannon Blast

Sorcery

Firecannon Blast deals 3 damage to target creature.

Raid Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn.

5 /10
$0.13
Chandra s Revolution

Chandra's Revolution

Sorcery

Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.

0.5 /10
--
Furious Reprisal

Furious Reprisal

Sorcery

Furious Reprisal deals 2 damage to each of two target creatures and/or players.

4.5 /10
$0.18
Indomitable Creativity

Indomitable Creativity

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.

8.3 /10
$0.79
Sweltering Suns

Sweltering Suns

Sorcery

Sweltering Suns deals 3 damage to each creature.

Cycling (, Discard this card: Draw a card.)

8.7 /10
$1.53
Compelling Argument

Compelling Argument

Sorcery

Target player puts the top five cards of his or her library into his or her graveyard.

Cycling (, Discard this card: Draw a card.)

0 /10
$0.15
Farm    Market
//

Farm // Market

Instant // Sorcery

Destroy target attacking or blocking creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

4 /10
$0.24
Destructive Tampering

Destructive Tampering

Sorcery

Choose one

Destroy target artifact.

Creatures without flying can't block this turn.

1.3 /10
$0.14
Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

8.4 /10
$0.49
Reduce    Rubble
//

Reduce // Rubble

Instant // Sorcery

Counter target spell unless its controller pays .

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

4.2 /10
$0.24
Driven    Despair
//

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

7.6 /10
$0.45
Nature s Way

Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

3.5 /10
--
Hour of Eternity

Hour of Eternity

Sorcery

Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.

5.6 /10
$0.34
Crashing Tide

Crashing Tide

Sorcery

Crashing Tide has flash as long as you control a Merfolk.

Return target creature to its owner's hand.

Draw a card.

5.9 /10
$0.12

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